Pre-Registration

$ 20

Admission and air fills on game day. 

Game day registration $25.

No paintballs included.

Smoke Grenade

$ 12.50 

Add some cover for those tough pushes toward the objectives.

Enola Gaye WP40 Red / Blue

Bag of Paintballs

$ 30

Perfect for MagFed or Pump players.

500 paintballs for $30.

Case of Paintballs

$ 100 

A constant supply for heavy gunners. Grab a box of 2,000 paintballs for $100.

Pre-Registration Rentals

 $ 10 

Reserve your Rental equipment for $10 (50% Savings). Game day rentals $15 without paintballs.

No paintballs included.

Ultimate Paintball * Fall 2018 * Big Game Format

This year with the first “Big Game” under new management, we have decided to change things up a bit.

Our “Big Game” will not be one long continuous 8-hour grind where you’d be lucky to run with your friends after opening bell because you can’t find them!

This year, we will play 3 distinct and separate long action-packed games.

Game #1: 10:15am – 11:15am (1 Hour Game) – Under Siege
Break #1: 11:15am to 12:00pm (45 minute break) – 1st lunch for Hobbits - Caribbean Jerk Chicken / Pulled Pork Food Truck onsite
Game #2: 12:00pm – 1:00pm (1 Hour Game) – The Longest Day
Break #2: 1:00pm to 1:45pm (45 minute break) – 2nd lunch for Hobbits - Caribbean Jerk Chicken / Pulled Pork Food Truck onsite
Game #3: 1:45pm – 4:00pm (2.25 Hour Game) – 7/11 Domination

Game #1 – Under Siege – 1 Hour Game

Fields Used: New Town, Hog Patch, Dark Forest & D-Day Wall
Attackers: GRA (Guelph Revolutionary Army) – Red Team
Defenders: MDF (Milton Defense Force) – Blue Team
Basic Scenario:
• MDF (Milton Defense Force) – Blue Team – Controls New Town
• GRA (Guelph Revolutionary Army) – Red Team attacks New Town from the Hog Patch & Dark Forest.
• Unlimited lives for the attacking team – re-inserted in waves of 5 people at each of the 2 spawn points.
• Defenders have free re-spawn (4 locations) for the first 30 minutes of the game and then use Medics (4).
• Defenders can call in a Helicopter Gun Ship for support by popping smoke which is the Full Auto Machine Gun from the D-Day wall tower.
• First 10 Defenders out of the game will be re-inserted back into the game behind the attackers to simulate re-reinforcements coming to their rescue.

Game #2 – The Longest Day – 1 Hour Game

Fields Used: New Town, D-Day Wall, The Hill and The Bus or Castle
Attackers: MDF (Milton Defense Force) – Blue Team
Defenders: GRA (Guelph Revolutionary Army) – Red Team
Basic Scenario:
• MDF (Milton Defense Force) – Blue Team – Storm the beach as their landing craft hit land.
• GRA (Guelph Revolutionary Army) - Red Team – Defend their rebel base (the Hill) by initially mounting a defense along the coast (D-Day Wall).
• Unlimited lives for the attacking team – re-inserted in waves of 5 to 8 people back at the landing craft.
• Defenders have 2 lives on the D-Day Wall and then must fall back to The Hill where they use Medics (4).
• Machine Gun Tower can be knocked out with the RPG or with smoke grenades only after the first 25 minutes of gameplay.
• Attackers can surround The Hill and attack from anywhere.
• Defenders can be anywhere on the slopes of The Hill or on top of The Hill.
• Both teams have stationary supporting machineguns initially for the beach landing.
• 10 attackers will be parachuted in behind the D-Day wall after the initial beach landing to soften up the beach defense.

Game #3 – 7/11 Domination – 2.25 Hour Game

Fields Used: New Town, Hog Patch, The Hill, The Bus, The Castle, Ghetto, Dark Forest
MDF (Milton Defense Force) – Blue Team – Starting Base: The Bus
GRA (Guelph Revolutionary Army) – Red Team – Starting base: Dark Forest Pill Box
Basic Scenario:
• Old School Capture the Flag Game using 7 of our 11 fields – about 30 acres in total.
• 1 Red Flag at Dark Forest Pill Box
• 1 Blue Flag at The Bus
• 4 Neutral Flags – New Town, The Hill, The Castle, Hog Patch
• Capturing a neutral flag station / domination stick allows your team to re-spawn there while you hold it.
• Unlimited respawns in groups of 3 to 5 at a flag station your team currently controls.
• 5 points will be given for each flag flying every 15 minutes – 9 times per game.
• 25 points will be given for capturing the other team’s main base flag. It gets flipped back automatically.

 

Pre-Registration

$ 20

Admission and air fills on game day. 

Game day registration $25.

No paintballs included.

Smoke Grenade

$ 12.50 

Add some cover for those tough pushes toward the objectives.

Enola Gaye WP40 Red / Blue

Bag of Paintballs

$ 30

Perfect for MagFed or Pump players.

500 paintballs for $30.

Case of Paintballs

$ 100 

A constant supply for heavy gunners. Grab a box of 2,000 paintballs for $100.

Pre-Registration Rentals

 $ 10 

Reserve your Rental equipment for $10 (50% Savings). Game day rentals $15 without paintballs.

No paintballs included.